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Your First RC Plane Takeoff and Landing, Step by Step

✈️ RC Aircraft Pilot DeskBy Captain Flaps 9 min read
E-flite Apprentice STS 1.5m trainer airplane with SAFE
Hobbyists since 1978 Written by our staff who race, fly and build Questions? 678-513-4450
✈️ RC Aircraft Pilot DeskBy Captain FlapsUpdated May 7, 20269 min read
E-flite Apprentice STS 1.5m trainer airplane with SAFE
A SAFE-equipped trainer like the Apprentice STS makes the first takeoffs and landings much more forgiving. — view at Atlanta Hobby

Every new pilot finds out the same thing on day one: flying around is the easy part. The airplane is up high, there is nothing to hit, and the trainer mostly wants to fly straight anyway. The two minutes that make your palms sweat are the first ten seconds on the runway and the last thirty seconds coming back to it. That is where most foam gets broken, and it is almost always the same handful of mistakes.

This guide walks through a ground takeoff and a full landing pattern, step by step, the way we teach it at the flight desk. The numbers come from the E-flite Apprentice STS instruction manual, since it is the trainer we set up most often, and the technique lines up with the FAA's Airplane Flying Handbook. Full-scale pilots and RC pilots fight the same physics; we just do it from a lawn chair.

The Short Answer

To take off and land an RC plane, always point it into the wind, add throttle smoothly while steering with rudder, let it lift off on its own, and land by flying a rectangular pattern, cutting throttle about 10 ft over the runway and flaring gently just before touchdown.

  • Takeoff: nose into the wind, smooth throttle, small rudder corrections, gentle climb. No yanking.
  • Landing: downwind leg at about half throttle, turn onto final into the wind, wings level, idle over the threshold, small flare.
  • Bad approach? Add power and go around. The second approach is always cheaper than a new wing.
  • Settings: fly the first flights on low rates and in the most stable flight mode your plane offers.

1. Before You Roll: Wind, Field and Settings

A good takeoff starts before you touch the throttle. Three decisions on the ground take care of most of the drama in the air.

Find the wind and point into it

Takeoffs and landings go into the wind. The FAA explains why in its takeoff chapter: a headwind decreases the ground speed needed to reach flying speed, so the plane lifts off sooner, in less runway, and moving slower relative to the ground. Landing into the wind gives you the same gift on the way down. Check a flag, a windsock or grass clippings dropped from shoulder height, and set the plane on the runway facing the direction the wind is coming from.

Pick a big, open field

The Apprentice STS manual asks for at least 1,300 ft (400 m) of clear space in every direction, away from people, pets, trees, buildings, cars and power lines. That sounds like a lot until you watch how much room a turning airplane takes up. A mowed grass field or a club runway is ideal. A school parking lot surrounded by light poles is not.

Use the training wheels

Put the flight mode switch in Beginner (on the Apprentice STS that is switch B, position 0). The manual says this mode limits pitch and roll, self-levels when you center the sticks, and gives stability-assisted takeoffs and landings. Flip the rates switch to low as well: low rate cuts servo travel to 70%, which smooths out over-corrections. Set a 5-minute timer, which is the manual's first-flight suggestion, so you land with battery to spare for a go-around.

2. The Takeoff, Step by Step

Here is the sequence we coach on the flight line. Say it out loud the first few times; it keeps your thumbs from improvising.

Ground takeoff procedure

  1. Line up. Plane on the centerline, nose into the wind, you standing behind it so left on the stick is left for the plane.
  2. Check controls. Wiggle each stick and watch the surfaces move the right way. Set elevator and aileron trims to center.
  3. Throttle up smoothly. Advance the throttle over two or three seconds, not in one stab. The Apprentice manual says to advance it slowly and use small rudder inputs to keep the plane straight.
  4. Steer with rudder, not aileron. On the ground, the rudder (and a steerable nose wheel) does the steering. Tiny taps, not full deflection.
  5. Let it fly. Once the plane reaches flying speed it will start a slow climb on its own. If you need elevator, use a touch of up and hold it gently.
  6. Climb straight out. Keep the wings level and climb straight ahead to a safe height, a couple of mistakes high, before the first turn.
  7. First turn away from you. Make gentle turns, and turn away from the pit area and spectators, never back over them.

Why it swerves left

If the plane veers on the takeoff roll, it is usually to the left. The FAA notes that engine torque and P-factor tend to pull the nose left at low speeds, and that an abrupt throttle application makes it worse. Many RC trainers show a similar left pull on the takeoff roll, though how much depends on prop direction and the motor's built-in right thrust. Smooth throttle and a little right rudder fixes it. If it still darts, chop the throttle and start over; an aborted takeoff costs nothing.

Don't pull it off the ground

The single most common first-flight crash is hauling back on the elevator before the plane has flying speed. It rises a few feet, runs out of energy, drops a wing and cartwheels. The FAA handbook warns that pulling off early or climbing too steeply can make an airplane settle back to the runway. Be patient: the airplane knows when it is ready, and trainers are built to lift off with very little help.

HobbyZone Apprentice STOL S 700mm RTF airplane
Smaller SAFE trainers like the Apprentice STOL S 700 use the same takeoff routine on a shorter field. View at Atlanta Hobby

3. The Landing: Fly the Pattern, Then the Flare

Good landings come from good setups. If the airplane arrives lined up, wings level and at the right height, the touchdown is almost boring. Fly a rectangle around the runway just like full-scale traffic does.

Leg What you are doing Throttle (Apprentice STS example) Common mistake
Downwind Flying parallel to the runway with the wind behind you, past the end you will land on About 50% Flying too close in, leaving no room to line up
Base A gentle turn across the end of the field, then a second turn toward the runway 50% or a little less Steep, low turns that bleed off speed
Final Wings level, lined up with the centerline, descending steadily into the wind Ease back as needed for a steady descent Chasing the centerline with big aileron corrections
Threshold About 10 ft (3 m) high as you cross the start of the runway Cut to idle Arriving too high and too fast, then diving at the ground
Flare and rollout Gentle up elevator just before the wheels touch; rudder to track straight Idle Yanking elevator, which balloons the plane back up

Landing procedure

  1. Slow down on downwind. Reduce throttle to about 50% and fly downwind past the end of the runway, as the Apprentice manual describes.
  2. Turn base, then final. Make the turns wide and gentle, and come around so the plane is pointing into the wind and lined up with the centerline.
  3. Descend steadily, wings level. Aim to cross the start of the runway (the threshold) about 10 ft (3 m) high.
  4. Cut the throttle over the threshold. Let the plane settle toward the ground at idle.
  5. Flare. Just before the wheels touch, gently feed in up elevator so the plane levels off and sinks the last few inches.
  6. Roll out straight. Steer with rudder until it stops. Then breathe.

What a flare really is

The FAA's landing chapter describes the round out as a slow, smooth transition from the approach attitude to the landing attitude. In RC terms: a small, progressive pull, not a snap. Too much and the plane balloons back up with no speed left; too little and it hits nose first. On a trainer, think a few clicks' worth of stick, held, as the wheels get close to the grass.

Bounced or too high? Go around

If the plane bounces, the Apprentice manual says to add a little throttle and ease it back down, or go to full power, climb out and go around. The same goes for any approach that is too high, too fast or not lined up. The FAA's go-around advice translates directly: add power smoothly and without hesitation, and do not pitch up hard before the plane has speed. Climb out straight ahead, fly the pattern again and try once more. Good pilots go around all the time; it is not a failure.

Practice the hard part on a simulator

Landings are where a simulator pays for itself. Fly the pattern over and over on RealFlight with the same mode-2 sticks you use at the field, until the downwind-base-final rhythm is automatic. Fly some approaches toward yourself too, since left and right reverse when the plane is coming at you.

RealFlight Evolution RC flight simulator with InterLink DX controller
RealFlight lets you practice landing patterns until they are muscle memory. View at Atlanta Hobby

Conclusion

Takeoffs and landings are where flying skill shows, and they are also the most learnable part of the hobby. Point into the wind, use smooth throttle and rudder, let the plane fly itself off the ground, and come back on a planned rectangle with a small flare at the end. When an approach looks wrong, go around. Fly your first sessions with a SAFE trainer in its most stable mode and a club instructor or experienced friend nearby, and you will be greasing landings sooner than you think.

Want help setting up your trainer, checking trims or picking a first plane? Stop by our Cumming showroom, browse our beginner airplanes, or contact the flight desk with questions.

Gear Mentioned in This Guide

E-flite Apprentice STS 1.5m trainer airplane with SAFE

E-flite Apprentice STS 1.5m RTF Basic

The 1.5 m trainer this guide's numbers come from: Beginner mode, Panic Recovery and a big, slow wing.

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E-flite Apprentice STS 1.5m BNF Basic trainer

E-flite Apprentice STS 1.5m BNF Basic

Same airplane for pilots who already own a Spektrum transmitter.

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HobbyZone Apprentice STOL S 700mm RTF airplane

HobbyZone Apprentice STOL S 700 RTF

A smaller SAFE trainer that fits tighter fields.

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HobbyZone Carbon Cub S2 1.3m RTF airplane

HobbyZone Carbon Cub S2 1.3m RTF Basic

Big tires and a high wing for grass-field takeoffs.

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RealFlight Evolution RC flight simulator with InterLink DX controller

RealFlight Evolution with InterLink DX

Practice a hundred landings tonight without charging a battery.

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Frequently Asked Questions

Should I take off into the wind or with the wind?

Into the wind, every time. A headwind lowers the ground speed the plane needs to lift off, so it flies sooner, in less space and with more control. Landing into the wind slows your touchdown speed the same way.

Why does my RC plane turn left on takeoff?

On full-scale airplanes the FAA notes that engine torque and P-factor pull the nose left at low speed, and an abrupt power application makes it worse. Many RC trainers show a similar tendency. Add throttle smoothly and correct with small amounts of right rudder.

When should I cut the throttle to land?

On a trainer like the Apprentice STS, reduce to about half throttle on the downwind leg and cut to idle as you cross the start of the runway about 10 ft high. Check your own plane's manual, since faster models need more speed on approach.

What should I do if my plane bounces on landing?

Add throttle smoothly, climb straight ahead and go around for another attempt. Trying to force a bouncing plane onto the ground with down elevator usually ends with a broken nose gear or propeller.

Can I hand launch my trainer instead of taking off from the ground?

Only if the manual for your plane says to. The Apprentice STS manual covers runway takeoffs; many smaller park flyers are designed for hand launches. When you do hand launch, throw level into the wind at the throttle setting the manual specifies.

How many flights does it take to land well?

It varies a lot by pilot. Practicing patterns on a simulator between field sessions and flying with an experienced pilot or club instructor shortens the learning curve considerably.

Sources and Further Reading

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